Here are the statuses of my current games in development. These are not official but estimates:
- Zombie Exodus: Safe Haven, Part 3 (Hosted Games), 2020
- Vampire Fiction (FableLabs): Episode 4, May, 2019
- All-World Pro Wrestling (Heart’s Choice), 2019
- Zombie Exodus: Dead Zone, Part 1 (Hosted Games), 2019
For details on each problem, see below.
a writer of several choose-your-own-adventure-style games, I was intrigued by
Netflix’s foray into interactive storytelling. Knowing what it takes to code
and write and edit and test nonlinear stories, I appreciated the production
work that Netflix invested to make a CYOA film. Soon after its release, I spent
several hours down the rabbit hole of twists and turns in the story. At times I
loved it. At times I hated it. While Bandersnatch
is sometimes flawed as interactive fiction, it stands as a metaphor of the
illusion of choice. In the end, I thought it was an amazing feat of
storytelling and filmmaking.
Story and Art by Ethan David Underhill
Before she’d retired to her two-story house an hour outside of Leupp, Arizona, Mo Mian spent her life cheating death. Born in international waters in 1932 as her parents immigrated from China to Canada, she survived the c-section that her mother did not. Growing up in Vancouver, a train nearly flattened her at the age of three after it derailed from the tracks. In January of 1942, at the height of racial tensions during the second World War, two classmates cornered Mo in the bathroom and stabbed her thrice in the abdomen. In the hospital, the doctor mistakenly gave her what should have been a fatal dose of morphine, yet she walked out of the hospital the next day. Against the dying wishes of her father, she joined a traveling circus as an escape artist, inspired by the tales of Harry Houdini. When the industry died, she moved to Arizona and became a social worker rehabilitating former felons, only to find herself out of the job after having her throat slit and being left for dead on the floor by one of her patients.
Written by Brittany Martin, Edited by Jim Dattilo
As her father pulled the BMW into the gas station named Marty’s, Sifer finally spoke up. “Are you going to admit that you’re lost?”
“What?” Yang turned to Sifer, who is slouching in the front seat. “Me lost? The built-in GPS insists we are in the middle of Boulder and not wherever we are.”
“You’re acting like an Alfred E. Newman, Mr. Aseph.” Melissa, Sifer’s dusky, brown-eyed girlfriend, deadpans from the backseat as the whole group cracks up laughing together. “What are we going to do? We can’t get cell-phone reception, and the German engineering in your car is …”
Set five years after the apocalypse, Zombie Exodus: Dead Zone sees your character surviving the harsh wilderness of Oregon as you search for a new place to call home. Discover the shattered world that remains, crawling with infected zombies, bandits, disease, all-new challenges that will push survivors to their limits, and the mysterious dead zones: large swathes of land devoid of zombies but teeming with new infected life. Craft, scavenge, and fight your way to a rumored society springing from the ashes of civilization, where you can make new allies, deal with new foes, discover the secrets of the apocalypse, become a scavenger, rise to leadership, start a rebellion, defect to new groups, and most importantly… survive.