The start of the mission presents you with supply selection. Overall, this is not a dangerous mission, so selecting items is largely preference. The only recommended item is night vision goggles, as it allows you to see in the dark in the first unlit area.
Many choices in this mission are only provided to divulge different sets of clues leading to the overall mystery of the depot. This adds to the replayability of the mission.
Most of the conversation choices leading up to the Depot have no impact on success or failure in the mission but affect relationship scores. At the depot, the first choice is to get past the door, and most opportunities here are merely to add some variety to gameplay. Select “Let Javier try to open the door while you stand watch.”
Whether or not you block the door only adds some depth to future events we will skip in this walkthrough, so for now, choose either option.
After entering the depot, Javier rushes down the hall to open a door. Allowing him to open it or not has no direct impact, though it does reflect your relationship to him. There is no need to search the other room upstairs (the computer room) as it only is provided as a red herring. If you do choose to enter and use the computer, type “list” to see the possible commands.
- lights: turns on lights downstairs which makes it easier to progress through that area and also helps to avoid the zombies. If you took night vision goggles, turning lights on is not necessary.
- central: can be used to trigger the event with Colin, leader of a military group. The event is triggered in numerous ways, so doing so now is not necessary.
- shutdown: releases poisonous gas which kills you if you do not wear the gasmask found in the stairwell
Downstairs Storage Area
In the storage area, the best route to take to trigger the Colin event is to do the following:
- Check the control panel
- Press the button marked command
- Leave the control panel
- Head back upstairs
During the Colin event, it is best not to provide him with your real name or location. However if you wish to fight the military team he sends, it is a fun event which offers opportunities to set traps and outwit the enemy group.
For now, this walkthrough will continue with the assumption you chose to give a fake location. Continue the conversation in whichever way you wish, since the various options simply offer different pieces of information but have no impact on success or failure.
The event ends when the female captive breaks up the conversation you are having with Colin. She provides you with the password for the garage area. If you are a scientist, you should kill the zombies now, as you will gain valuable research specimens. Otherwise, killing them is not necessary.
Next, “Enter the code in the control panel”. After that choice, you are taken through a series of screens that describes the garage area and leads to two choices: investigating a moaning noise or inspect the odd wall leading out of the garage. The first option allows you to find Javier, which leads to discovering he is infected with the Zeta virus. This part of the Supply Depot chapter is mainly provided for entertainment and Javier’s character development. If you bypass this encounter, you may suffer hits to your relationship scores with other survivors who feel you abandoned Javier.
If you choose to inspect the wall, your next major choice is in selecting a vehicle. The truck carries the most cargo, so if the Cathedral is low on food, take the truck. Taking the jeep provides some opportunity for utility in future missions in Part 4. The motorcycle is a vanity choice only.
Back at the depot, if you did not find Javier, you are questioned on his whereabouts. Selecting either of the first two options provides no loss of humanity or relationship score with other survivors.
The next chapter is a resolution of the depot mission, and if you followed this walkthrough, you will only have a short debriefing with Tom to go over the events of the mission. Next you have a short scene with Emma where you discuss the upcoming Zombie Exodus and a glimpse into her current psyche. You learn a bit more about the mysterious girl in the park in Part 1.
Click on the link to the specific mission: