This mission is especially useful for players in a romantic relationship with Heather, as it provides bonuses to the relationship score and her interactions change to reflect the relationship. With dialogue options, being playful and letting her take the lead provides increases to relationship score while answering sarcastically or being controlling decreases the score.
There is no fighting on this mission, so take whatever gear you want. The challenge of this mission is more moral based than survival based.
In the first part of this mission, you and Heather find the slain bodies of River and Starr if they were not allowed to join the Cathedral. This shows at least one effect of an earlier choice – you can assume that rejecting the couple’s request to join your group contributed to their deaths. Next, you are presented several options for dealing with the bodies of the fallen hippies.
- We should move on – this raises relationship with Heather
- We should examine them – a neutral option
- We should bury them – increases humanity, and if you are a minister, this option allows you to give the couple Last Rites, which has no effect other than roleplaying experience
The next segment is a conversation with Heather in which you can increase your relationship score or lower it if you piss her off with certain questions. During this conversation, you have the option to discuss Carl leaving the Cathedral. If you did not help Carl escape, Heather lets you know that she did. Your reaction to this affects your relationship score with her. If you helped Carl escape, you have the option to tell her about it, which raises your relationship with her.
This conversation is another opportunity to discuss your relationship and either improve it or end it.
After the conversation, your journey takes you to a semi-hidden camp, and though it is vacant, signs point to at least an adult and child living there recently. This scenario is more about moral decisions than picking the correct choices. Stealing the supplies in the camp lowers humanity, while also raising your relationship score with Heather. The reverse is also true. If you take the camp’s supplies, you will also find a diary; a new option will be available during next week’s options to read the diary and learn more about the camp’s occupants.
After moving out of the camp, you are met by a German Shepard which attempts to follow you. Allowing the dog, Toby, adds a valuable companion to the group. Toby may even aid you in the bandit fight at the end of Part IV.
Back to the full Part 4 Walkthrough.